using UnityEngine; public class VoxelWorld : MonoBehaviour { public int worldWidth = 16; public int worldHeight = 16; public int worldDepth = 16; public GameObject cubePrefab; void Start() { GenerateWorld(); } void GenerateWorld() { for (int x = 0; x < worldWidth; x++) { for (int y = 0; y < worldHeight; y++) { for (int z = 0; z < worldDepth; z++) { // Basit bir zemin oluşturma if (y == 0) { Vector3 pos = new Vector3(x, y, z); Instantiate(cubePrefab, pos, Quaternion.identity); } } } } } }